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SIFTEO CUBES — system in the collection

SIFTEO CUBES

Originating from the MIT Media Lab’s Siftables project, Sifteo Cubes proposed a highly original way of combining video games with physical objects. The second generation from 2012 incorporated a standalone base that stored the games, removing the need to keep a computer connected during play. The cubes detected movement and proximity to one another, allowing games to be played by placing, tilting, shaking and physically bringing them together.

Year
2012
Generation
Eighth generation
Manufacturer
Sifteo, Inc.
Category
Handheld systems
Origin
United States
Game system / medium
Games in memory / downloadable games